Escape from Butcher Bay begins with the introduction of Richard Riddick, a deadly criminal that has been captured and taken to the most feared prison known to man. Once inside, Riddick immediately hatches a plan for escape. This involves making his way through the bowels of the facility and defending himself from naturally antagonistic inmates, guards, and security robots. The sequel, Assault on Dark Athena, picks up right where Butcher Bay leaves off, with Riddick being captured by a spacecraft full of treacherous mercenaries. After averting another imprisonment, he sets out to free the other hostages and take down the icy Captain Revas before blasting away to freedom.
Each campaign shares the same game play, which blends first-person shooting and adventuring in unique ways. While Riddick can (and will) use guns, the game is built more for hand-to-hand combat. As such, you will find plenty of objects that can be used to stab or bludgeon your opponents into the afterlife. The gun play is less successful, as enemies at long distance are hard to hit no matter which gun is used. While they understandably did this to encourage close quarters combat, it does make certain exchanges - especially in the gun-heavy Dark Athena - feel more frustrating than they should be.
Luckily, you can utilize the game’s stealth mechanics to avoid gunfights. You are able to hide in shadows and use a night-vision ability called Eyeshine, which illuminates your path through the darkness. If you manage to get behind a patrolling soldier, you are given the opportunity to perform an instant-kill attack. These moves are vital, as Riddick cannot survive for long under fire. Platforming also works its way into the game. These segments require you to climb or crawl your way through certain areas. While tromping around in this manner isn’t engaging, it does you a break from nonstop violence.
Both adventures share gameplay elements as well as problems. Butcher Bay starts off rigidly, including several moments of controller-throwing rage. This is because you don’t have the Eyeshine ability in the early going. Facing invisible enemies armed with guns isn’t the most pleasant experience. The Dark Athena campaign suffers from a lack of originality, as the generic sci-fi environments aren’t as interesting as what you see in Butcher Bay. The ship that houses the entire game has few distinguishing features, and most of the campaign is spent traveling through the ship wiping out identical-looking drones. The year gap between titles hurts Dark Athena more than anything, as it feels like more should have been done to evolve the series. While still fun, Athena lacks the spark that made the original so special.
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