Going to Town
Yet Sims 3 is hardly a disappointment. In addition to the revamped presentation that retains the same sense of whimsy and charm as in previous games, improved social interactions make life as a Sim worth living. While most of your time was likely spent in a relatively small area in Sims 2 thanks to some egregious travel loading times and little payoff for a lot of hassle, Sims 3 will broaden your Sim's horizons.
Life Goes On
The core gameplay that made the first two entries among the best-selling computer titles of all time hasn't changed drastically. You still have five basic needs to care for (bladder, hunger, social, hygiene, and fun), but you don't have to micromanage them. One of several gameplay sliders allows Sims to take care of their immediate needs on their own, so you can focus your attention on something more interesting than clicking on the toilet, like figuring out how to get rid of a ghost. There is also a surprising number of role-playing like elements designed to keep you glued to your monitor.
Happy Accidents
Another is the unpredictability of events, leading to some amusing situations. Watch an evil scientist burst into your abode and use a high-tech contraption to "absorb" one of your prized possessions. Witness a green gas trail behind your unkempt character as pedestrians cover their noses or mouths and run away in disgust. Take a few laps in the athletic center's pool to lose some weight, splash others, or challenge someone to an underwater breathing contest. Win said contest and receive an adrenaline rush moodlet, making your character sprint everywhere with newfound vigor. It's too easy to keep your mood at a high rate, especially when sitting in a comfy chair balances out, say, being robbed by an evil scientist, but that oddly doesn't detract from the experience. There's so much to try, to collect, to tinker with.
Sim-sational?